Link to download Overview The Cleaner is a 2D simulation game that immerses players in the challenges of game creation under extreme censorship policies. As the lead designer, Lia, players must navigate critical feedback from colleagues and decide how to create and publish their game under censorship policies. The game incorporates unique creation mechanics and… Continue reading The Cleaner
Author: linyuweicn
Bibliotheca Iulia Instaurata
My Role 3D Artist: I recreated Raphael Room using Maya and photogrametry. Expand the UV and assign new textures. Modeled and textured all the furnitures based on historical research. UI designer :Designed and implemented user’s reading and exploration in Unity. Digital Bibliotheca Iulia Instaurata or Digital Stanza is an interactive reading experience. By recreating Raphael Rooms in… Continue reading Bibliotheca Iulia Instaurata
Work Experience
Riot Game | Game designer for modes May 2022 – Aug 2022 My Role Worked on 3 features changes for preseason ARAM. Implemented and iterated map changes, plant changes and unrecoverable health system. Hosted 30 playtests and initiated survey-based playtest feedback to improve feedback quality. Actively participated in design and production meetings and shared open… Continue reading Work Experience
Delfini
My Role Game Designer: Designed and developed the game from prototype to finished beta. Designed the core mechanics. Visual Artist: I drew 90% of the art assets, including concept art, UI and all the coral reefs. Level Designer: I designed and implemented all the maps in the game. Welcome to Delfini, the dolphin archipelago. You… Continue reading Delfini
The Pilgrimage
My Role Game Designer Programmer: Used blueprints to enable simple AI movements and trigger events Artist: Designed all the shaders and visual effects. The Pilgrimage is an experimental walking simulator that explores the internal rejection of a divine being. The game starts with an unknown snow land that welcomes players but also sets distance with them. It then… Continue reading The Pilgrimage
Me
My Role Game Designer Programmer Artist Me is an installation project that records different stages in understanding my queer identity. I chose to organize it in a temple-like form, and the main structure is life-size with layers of images and fabrics, forming the walls of the installation. The installation converges into a source image, guiding… Continue reading Me
Our First Kiss
My Role Principle Artist: Designed all the visual UI Artist: Designed option menu Character and Emoji Artist: Designed new emojis Our First Kiss is a queer, alternative-controller festival game! The game requires two players to sit (in person) on a sofa with pressure sensors. As they either move toward each other, or move away, their… Continue reading Our First Kiss