Work Experience

Riot Game | Game designer for modes

May 2022 – Aug 2022

My Role

  • Worked on 3 features changes for preseason ARAM.
  • Implemented and iterated map changes, plant changes and unrecoverable health system.
  • Hosted 30 playtests and initiated survey-based playtest feedback to improve feedback quality.
  • Actively participated in design and production meetings and shared open critique based on feedback.

Sony Music Entertainment | Game Design

June 2021–Aug 2021

My Role

  • Worked on an unannounced multiplayer game in Unreal Engine.
  • Researched, designed and prototyped an immersive experience with another summer associate.
  • Worked with VFX artists and used the Niagara system to enhance the audio-visual experience.
  • Learned blueprints and implemented function with Shaders and Niagara system.

The Sensory Gallery utilizes interactive audio and visual elements to create an immersive
music experience. It is a nonlinear experience with two distinct rooms and ambiences.

Since the project is not announced yet, I only displayed some sketches we had during the internship.