
Riot Game | Game designer for modes
May 2022 – Aug 2022
My Role
- Worked on 3 features changes for preseason ARAM.
- Implemented and iterated map changes, plant changes and unrecoverable health system.
- Hosted 30 playtests and initiated survey-based playtest feedback to improve feedback quality.
- Actively participated in design and production meetings and shared open critique based on feedback.



Sony Music Entertainment | Game Design
June 2021–Aug 2021
My Role
- Worked on an unannounced multiplayer game in Unreal Engine.
- Researched, designed and prototyped an immersive experience with another summer associate.
- Worked with VFX artists and used the Niagara system to enhance the audio-visual experience.
- Learned blueprints and implemented function with Shaders and Niagara system.
The Sensory Gallery utilizes interactive audio and visual elements to create an immersive
music experience. It is a nonlinear experience with two distinct rooms and ambiences.
Since the project is not announced yet, I only displayed some sketches we had during the internship.